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SOURCE Research and Markets
DUBLIN, Apr. 24, 2014 /PRNewswire/ -- Research and Markets (http://www.researchandmarkets.com/research/ktbsrp/global_3d_nand) has announced the addition of the "Global 3D NAND Flash Memory Market 2014-2018" report to their offering.
The analysts forecast the Global 3D NAND Flash Memory market to grow at a CAGR of 180.7 percent over the period 2013-2018. One of the key factors contributing to this market growth is the increase in memory requirements and demand for low form factor NAND flash memory. The Global 3D NAND Flash Memory market has also been witnessing increased R&D spending by vendors. However, the low adoption of ultrabooks could pose a challenge to the growth of this market.
The report, the Global 3D NAND Flash Memory Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the APAC and EMEA regions; it also covers the Global 3D NAND Flash Memory market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
The increasing popularity of 3D gaming among consumers is driving the Global 3D Flat Panel TV market. 3D gaming is an immersive experience that provides a real world experience to its users. Several videogame makers such as Sony Computer Entertainment Inc., Nintendo Co. Ltd., Electronic Arts Inc., Capcom Co. Ltd., Take-Two Interactive Software Inc., and Warner Bros. Interactive Entertainment Inc. are investing heavily in making 3D video games. This increasing popularity of 3D games has encouraged the vendors to manufacture and upgrade 3D TVs to support 3D gaming.
According to the report, 3D technology is being used in the Entertainment sector such as 3D films, video games, gaming consoles, and 3D TVs. Blockbuster movies like Avatar not only increased the public awareness of 3D media but also increased the popularity of 3D films across the world.
Further, the report states special glasses that need to be worn by viewers to watch 3D content are known to have repercussions on the eyes of the users. For instance, to deliver high-quality 3D images, TVs emit harmful waves of higher intensity than those emitted by 2D TVs causing headaches and strain on the eyes.
Key Topics Covered:
01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
04. Market Research Methodology
06. Market Landscape
07. Market Segmentation by End-user
08. Geographical Segmentation
09. Key Leading Countries
10. Buying Criteria
11. Market Growth Drivers
12. Drivers and their Impact
13. Market Challenges
14. Impact of Drivers and Challenges
15. Market Trends
16. Trends and their Impact
17. Vendor Landscape
18. Key Vendor Analysis
19. Other Reports in this Series
For more information visit http://www.researchandmarkets.com/research/ktbsrp/global_3d_nand
Media Contact: Laura Wood, +353-1-481-1716, firstname.lastname@example.org
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